Below is a selection of Round-Robin crosstables
that can
be printed. With these forms, the task
of running RR-events, even massive ones, is smooth and practically
effortless. The Round-Robin system often
is a better way
to run Blitz events than the customary Swiss-System (“SS”) format. The links in the table open the appropriate
chart as an html file. You can click here to download a zipped set
of all the
documents as MS Word files.
When printing the Round Robin crossables linked from the table below,
be sure to select "Landscape" mode for your printer to avoid cropping
the last columns.
|
No.
of |
No. of Results (2 for each game) that will be entered in a RR-Event of that size |
No.
of “extra heat” pairings provided |
No. |
COLORS:
|
|
|
3 – 4 |
6 or 12 |
3 extra heats = 4 total |
1 |
||
|
5 – 6 |
20 or 30 |
3 extra heats = 4 total |
1 |
||
|
7 – 8 |
42 or 56 |
2 extra heats = 3 total |
1 |
||
|
9 – 10 |
72 or 90 |
1 extra heat =
2 total |
1 |
||
|
11 – 12 |
110 or 132 |
– |
1 |
||
|
13 – 14 |
156 or 182 |
– |
2 |
||
|
15 – 16 |
210 or 240 |
– |
2 |
||
|
17 – 18 |
272 or 306 |
– |
2 |
||
|
19 – 20 |
342 or 380 |
– |
2 |
||
|
21 – 22 |
420 or 462 |
– |
2 |
||
|
23 – 24 |
506 or 552 |
– |
2 |
||
On these crosstables, for each
entrant
there are two rows:
As everyone returns to the
crosstable
after each round to mark their own result, each player need note just
two
things for the next round: the color they will play, and (most
importantly) the board number. Players
need NOT memorize whom they will face – by simply going to the
correct
board, they will meet their next opponent there.
Obviously any Round-Robin event will have
either an
even or an odd number of entrants. If
there is an even number, everyone has a game every round.
But if there is an odd number, each round
someone will have the BYE – whoever would’ve been paired vs. the
last-numbered
player IF there had been one more entrant.
When the TD
sees the number of participants is an odd number, he should (after printing the appropriate crosstable)
simply mark
out each player’s pairing vs. the last Pairing Number, so the one
player each
round getting the BYE will realize it.
Note: In
all these crosstables every player’s one
pairing vs. the last PN is underlined, so that they “stand out”. However there is a clearly visible pattern
(the same in any size section) as to where these pairings appear. Player #1 will
always face the last PN in the
last round. Starting there you go
down row by row, each time sliding two rounds to the left, doing so
until
you’ve just marked out the pairing of the player who would’ve faced the
last PN
in the first round
(this will always be the player-# that is exactly half the section’s
size, i.e. Player #6 in an 11-or-12-man event).
Going down to the next row, you then start back in the next-to-last
round and continue in the same manner, each row down again sliding two
rounds
to the left.
Regarding the “COLORS” column: “
Regarding the “extra heats” column: In sections of 10 or less
players, the repeating columns simply allow the possibility of multiple
“heats”
(each heat reverses the colors of the heat before it).